Stelios Manousakis (1980 – GR/NL)
is a Cretan-born, Netherlands-based artist exploring relationships between time, space, body, system, and sound. His practice lies in the convergence zones of art, philosophy, science and engineering; it extends from performances, to environments and interactive installations, to compositions, fixed media pieces, and film music. He is also founding co-director and curator of the intermedial Modern Body Festival.
His work is particularly concerned with the invisible and the ephemeral, and with shaping sensation, perception and experience in time. Listening is exposed as a key interface for understanding the world – being here and now – and as a medium for targeting the deeper strata of the psyche and the brain. Visceral, yet cerebral and research-based, his works aim to communicate through raw sensory experience while being complex and multilayered. They are often designed as emergent (eco)systems or organisms, unearthing vibrant immersive worlds through reinventions of models from complexity science, cybernetics, biology, and game theory. They most often involve software that he develops, merging algorithmic finesse with the immediacy of audience participation, or the expressiveness of improvisation. In recent years, he has been exploring the affects, side-effects and hidden properties of communication infrastructure, especially of wireless transmission.
is a Cretan-born, Netherlands-based artist exploring relationships between time, space, body, system, and sound. His practice lies in the convergence zones of art, philosophy, science and engineering; it extends from performances, to environments and interactive installations, to compositions, fixed media pieces, and film music. He is also founding co-director and curator of the intermedial Modern Body Festival.
His work is particularly concerned with the invisible and the ephemeral, and with shaping sensation, perception and experience in time. Listening is exposed as a key interface for understanding the world – being here and now – and as a medium for targeting the deeper strata of the psyche and the brain. Visceral, yet cerebral and research-based, his works aim to communicate through raw sensory experience while being complex and multilayered. They are often designed as emergent (eco)systems or organisms, unearthing vibrant immersive worlds through reinventions of models from complexity science, cybernetics, biology, and game theory. They most often involve software that he develops, merging algorithmic finesse with the immediacy of audience participation, or the expressiveness of improvisation. In recent years, he has been exploring the affects, side-effects and hidden properties of communication infrastructure, especially of wireless transmission.
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